Creative developer working across code, space, and moving image. I build systems that leave room for material, memory, and useful uncertainty.
Study disclosureMorrow and every project are fictional. All artwork is AI-generated for this interface experiment; no client, venue, exhibition, or real-world outcome is represented.
Three fictional projects. One shared image set. No fabricated clients.
01 / 2026
Tidal Memory
Generative data sculpture
Tidal Memory / current-field study / fictional artifact, 2026AI-generated study image
Premise
What if environmental data could be encountered as a current rather than read as a chart?
Role
Creative coding · Spatial concept · Motion system
Constraint
Make changing oceanic signals perceptible without turning the work into an analytical dashboard.
Process
Current samples became layered paths with shared rules for drift, density, and luminous accumulation.
What failed
A literal map direction failed: it made every gesture explanatory and removed the sense of material memory.
Outcome
A fictional generative study where data behaves like a translucent substance moving through time.
Ambiguity became useful only after each state change remained consistent enough to be felt twice.
02 / 2026
Soft Circuit
Interactive spatial study
Soft Circuit / responsive-material study / fictional artifact, 2026AI-generated study image
Premise
Can an interface suggest touch without asking for a screen?
Role
Interaction concept · Visual system · Prototyping
Constraint
Keep interaction legible while avoiding buttons, panels, and mechanical feedback metaphors.
Process
Conductive paths became suspended loops; pressure was translated into local warmth and slow ripples.
What failed
Bright instructional nodes made the system feel obedient. Reducing them restored space for discovery.
Outcome
A fictional responsive environment whose quiet intervals carry as much information as activation.
The strongest response was not louder light, but a small delay that made the material appear to listen.
03 / 2025
Afterlight
Experimental web archive
Afterlight / fragment-decay study / fictional artifact, 2025AI-generated study image
Premise
An archive for the fragments that remain after a digital image disappears.
Role
Art direction · Archive model · Web prototype
Constraint
Preserve traces without pretending the collection is stable, neutral, or complete.
Process
Each fragment received a decay rhythm that changed opacity, proximity, and the likelihood of return.
What failed
A chronological grid made every trace equivalent and turned absence into ordinary pagination.
Outcome
A fictional archive where retrieval feels like an encounter and missing material remains visible.
A gap can carry provenance. The interface became clearer when it stopped filling every absence.
Process / fragments
The work starts before the interface knows what it is.
01
Collect the unstable parts.
Material, motion, hesitation, and contradictory requirements enter the notebook before a visual system does.
02
Give failure a visible place.
Discarded directions remain attached to each project so polish never becomes false certainty.
03
Build rules that can bend.
A grid holds the relationships. It does not require every image, caption, or reflection to behave alike.
About / Morrow
Code is one material among many.
Morrow is a fictional creative practice used to test whether an agent skill can adapt to a softer, authored visual language. The work moves between generative systems, spatial interaction, and experimental archives.
No expertise meter. No invented awards. The useful evidence is the process preserved around each artifact.